There is some bizarreness happening in the world of Team Fortress 2 lately and todays official blog update is no exception. The Administrator is pissed at the apparent blossoming relationship between the Red Demoman and Blue Soldier. If that doesn’t turn all you FPS nuts on, I don’t know what will!
Click the Comic on the [...]
Tag Archives: Team Fortress
TF2 Friendship ends in one day Comic
Team Fortress Haunted Halloween Special
October 30, 2009
The casual gaming FPS phenomena that is TF2 has once again gone all out in a Halloween extravaganza of satanic proportions! We have some Mildly Disturbing Halloween Hats, a new KOTH map called Harvest and some diabolical exploding pumpkins.
TF2 has also received a significant price drop:
From now until 2:00pm PDT, Team Fortress will be available [...]
Team Fortress 2 Update 15-10-09
October 15, 2009
Another Day, Another update. This One I would like to call the “TF2 Dodgy Server update.”
Team Fortress 2:
Added “+quickswitch” command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot.
Added server ConVar “tf_teamtalk” to allow alive/dead teammates to talk with each other during [...]
Team Fortress 2 Update 16-09-09
September 16, 2009
Some big updates to Team Fortress 2 today with 100 slot support for the backpack and some nifty RPG type sorting options. The Heavy can now ALT Fire a Sandvich to his mates which regain 50% of their health. Tournament mode has also had some improvements. Read on:
ENGINE
If the installation is an HLTV relay we [...]
TF2 Update 3-09-09
September 3, 2009
Another Quick update, I’ll have to check what client explanations of backend inventory manipulation actually means. EDIT: See the New Post as to what this means!
Fixed “not on camera object” particle effects appearing while spectating in-eyes, and not appearing when in thirdperson
Fixed inventory bug that caused some item pickups not to be shown
Added support [...]
Team Fortress 2 Update 1-01-09
September 1, 2009
Added “tf_allow_player_use” server ConVar to control players executing +use while playing (defaults to 0)
Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started
Fixed being able to burn players/buildings that are in the water while standing outside the water
Fixed teleporting Spies getting stuck in enemy players standing [...]
TF2 / L4D Update 22-08-09
August 22, 2009
Left 4 Dead Engine:
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect [...]






December 10, 2009
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